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According to the publisher, it was during its work on Ascension that the team then "homed in on telling an origin story through the lens of survival," and some of those horror elements were seemingly pushed aside. Showing off early footage, Ascension looks as if it would have leaned further into the horror genre, as Lara can be seen making her way through a number of darker poorly lit areas and battling against a range of twisted monsters.Īcross the seven-minute video, fans are treated to a reasonably substantial amount of content - with scenes also showing Lara traversing the island's environment on horseback and what looks to be a pretty intense moonlit boss battle. The second of the three videos shown by Square seems to highlight this well.
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Key art for the cancelled Tomb Raider: Ascension. Eventually, the concept evolved into the origin story told in the 2013 reboot, keeping the key survival components with a dash of supernatural terror." At one point, Ascension felt closer to a horror game than a Tomb Raider title. "Crystal began developing what was internally called Tomb Raider: Ascension. "After narrowing in on the concept of a survival story on a remote island," says Square Enix in the video's description on YouTube.
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In the first clip, the publisher shows off a range of concept art for the game where fans can see its island setting as well as a number of characters designs. As part of its 25th anniversary celebrations for Tomb Raider, Square Enix has published three new videos featuring an array of details from the cancelled survival horror game Tomb Raider: Ascension.Īs shown on YouTube, the three videos focus on different elements of what could have been for Ascension, had the game not been replaced by the franchise's preferred 2013 reboot.
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